Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Oct 01, 2005, 09:32 PM // 21:32   #41
Krytan Explorer
 
Join Date: Jun 2005
Location: San Diego, USA
Advertisement

Disable Ads
Default

^^^ If I have to listen to some idiot singing I'm going to train every mob in the region onto him!

I liked the idea of the firefighter... he would own in Ring of Fire! :P
Yamat is offline   Reply With Quote
Old Oct 01, 2005, 10:32 PM // 22:32   #42
Academy Page
 
Join Date: Jul 2005
Guild: Brotherhood Of Dark Yearning
Profession: W/Mo
Default

the best ideas ive heard of is, Martial Artist,Bard,Shape Shifter,Rogue... ummm an alchemist would be hard to acheive.. basically.. what the hell will they use for damage... lol throwing potions at an enemy.. then not having enough potions..? lol i dunno.. but yeah those 4 i would like any of them to be in, Most Martial Artist And Bard.

Rome.
Xiombarg is offline   Reply With Quote
Old Oct 01, 2005, 11:09 PM // 23:09   #43
Jungle Guide
 
Xue Yi Liang's Avatar
 
Join Date: May 2005
Location: Northern CA
Guild: Outlaws of the Water Margin
Profession: Mo/Me
Default

Quote:
Originally Posted by Xiombarg
the best ideas ive heard of is, Martial Artist,Bard,Shape Shifter,Rogue... ummm an alchemist would be hard to acheive.. basically.. what the hell will they use for damage... lol throwing potions at an enemy.. then not having enough potions..? lol i dunno.. but yeah those 4 i would like any of them to be in, Most Martial Artist And Bard.

Rome.
"best ideas"?

these aren't ideas.

these are requests from people who want to turn GW into Neverwinter Nights, that's all.

How about we all wait for Neverwinter Nights 2 and then flood Bioware with requests for Mesmer class and GvG battles?

... and if I ever see a bard running around strumming that insipid lute - I'm gonna yank Unyielding Aura on the sucker...
Xue Yi Liang is offline   Reply With Quote
Old Oct 02, 2005, 01:06 AM // 01:06   #44
Academy Page
 
Join Date: Jul 2005
Guild: Brotherhood Of Dark Yearning
Profession: W/Mo
Default

Xue Yi Liang, so what are your suggestions or ideas? have u came up with ANYTHING better at all, it would be VERY hard to even think about what to add because all classes balance with another class which makes guild wars game play awesome, and also NWN is d and d... it will never be like guild wars or would we want it to be.. i like it and i do play it online but still guild wars has a certain balance... where nwn will never be able to get to, so realy if u have any ideas.. or suggestions of what could be possibly in chapter please do reply, just dont make fun of other peoples ideas.

Rome.
Xiombarg is offline   Reply With Quote
Old Oct 02, 2005, 01:24 AM // 01:24   #45
Wilds Pathfinder
 
Join Date: May 2005
Guild: The Madison Scouts
Profession: E/Mo
Default

Quote:
Originally Posted by Seron Dalar
If there are not rogues, I will stab someone. I have yet to see a good reason against them. Ninjas? No. Those don't fit at all. Rogues? YES.

Or at least something I can feel roguish using. Rogues have virtually nothing to do with mesmers, or rangers, so don't give me that.
gb2wow
KvanCetre is offline   Reply With Quote
Old Oct 02, 2005, 01:25 AM // 01:25   #46
Wilds Pathfinder
 
Join Date: May 2005
Guild: The Madison Scouts
Profession: E/Mo
Default

Quote:
Originally Posted by Xiombarg
Xue Yi Liang, so what are your suggestions or ideas? have u came up with ANYTHING better at all, it would be VERY hard to even think about what to add because all classes balance with another class which makes guild wars game play awesome, and also NWN is d and d... it will never be like guild wars or would we want it to be.. i like it and i do play it online but still guild wars has a certain balance... where nwn will never be able to get to, so realy if u have any ideas.. or suggestions of what could be possibly in chapter please do reply, just dont make fun of other peoples ideas.

Rome.
You don't realize how many similiarities DnD has with every other fantasy based game like GW, do you?
KvanCetre is offline   Reply With Quote
Old Oct 02, 2005, 01:35 AM // 01:35   #47
Frost Gate Guardian
 
Teh Azman's Avatar
 
Join Date: May 2005
Guild: I Used Charm Animal On Your [MOM]
Profession: Me/R
Default

When all of you rogue lovers played WoW...Did you ever check the percent of the rogue class in the game? I played on a server where 90%- yes, 90%- played rogues. This got old really, really fast- and imagine in GW, where we're already short on healers, most of those healers would go to this oh-so-uber warrior with two swords and stealth...Sure it'd be popular, but this game just isn't designed for rogues, and would cause a pretty big imbalance...You get mad at 8 W/Mo's in the arena? Congratulations, add a rogue and you've created a class alone that would compose half of the group, that or half of these rogues go groupless, as they always were left out of groups in every cookie-cutter MMO I can think of. Come to think of it, this IS what ruined WoW for me...Could never get a group on my rogue, and couldn't get anything but rogues on my priest.

Just say no to this cookie-cutter MMO class, kids!
Teh Azman is offline   Reply With Quote
Old Oct 02, 2005, 01:40 AM // 01:40   #48
Wilds Pathfinder
 
Join Date: May 2005
Guild: The Madison Scouts
Profession: E/Mo
Default

Quote:
Originally Posted by Teh Azman
When all of you rogue lovers played WoW...Did you ever check the percent of the rogue class in the game? I played on a server where 90%- yes, 90%- played rogues. This got old really, really fast- and imagine in GW, where we're already short on healers, most of those healers would go to this oh-so-uber warrior with two swords and stealth...Sure it'd be popular, but this game just isn't designed for rogues, and would cause a pretty big imbalance...You get mad at 8 W/Mo's in the arena? Congratulations, add a rogue and you've created a class alone that would compose half of the group, that or half of these rogues go groupless, as they always were left out of groups in every cookie-cutter MMO I can think of. Come to think of it, this IS what ruined WoW for me...Could never get a group on my rogue, and couldn't get anything but rogues on my priest.

Just say no to this cookie-cutter MMO class, kids!
90% is a lie. While I will fighht vehemetly against the rogue, I will not lie about its effects. The most I've seen on any server is 25%, which is still quite a lot, but no where near 90%.

The biggest problem with WoW is that 60% of the gaming population plays Human/Night Elf, leaving 40% to be divided up between Dwarf/Gnome and all of the Horde.
KvanCetre is offline   Reply With Quote
Old Oct 02, 2005, 01:44 AM // 01:44   #49
Frost Gate Guardian
 
Teh Azman's Avatar
 
Join Date: May 2005
Guild: I Used Charm Animal On Your [MOM]
Profession: Me/R
Default

I remember 90, I might be wrong, it's been a while, but even 25 proves my point: We'll have a ton of the same class running around, a class that has always happened to suck in groups when this is a group game. And in Guild Wars, the ability to gank won't save them.
Teh Azman is offline   Reply With Quote
Old Oct 02, 2005, 01:49 AM // 01:49   #50
Wilds Pathfinder
 
Join Date: May 2005
Guild: The Madison Scouts
Profession: E/Mo
Default

Honestly I don't see how Rogues fit in. Rogues are a loner class. They go invisible, sneak up behind you, and attack. This serves no purpose in a game that promotes teamwork.
KvanCetre is offline   Reply With Quote
Old Oct 02, 2005, 01:52 AM // 01:52   #51
Banned
 
smurfhunter's Avatar
 
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
Default

on the plus side, if they do make a 'rogue' class, you can easily identify all the people who are under the age of 12
smurfhunter is offline   Reply With Quote
Old Oct 02, 2005, 01:54 AM // 01:54   #52
Frost Gate Guardian
 
Teh Azman's Avatar
 
Join Date: May 2005
Guild: I Used Charm Animal On Your [MOM]
Profession: Me/R
Default

Quote: on the plus side, if they do make a 'rogue' class, you can easily identify all the people who are under the age of 12:

He has a point.

Rogues please
Teh Azman is offline   Reply With Quote
Old Oct 02, 2005, 02:11 AM // 02:11   #53
Wilds Pathfinder
 
Join Date: May 2005
Guild: The Madison Scouts
Profession: E/Mo
Default

Quote:
Originally Posted by smurfhunter
on the plus side, if they do make a 'rogue' class, you can easily identify all the people who are under the age of 12
You can already tell with some tell-tale signs.

1. Lack of any grammar or spelling ability. These kids grew up with the internet, but unfortunatly a weird second generation of it. Their first experience was when it was custom for idiots to type "how r u m8?" Unfortunatly, these people will plague our society for a long time.

2. Lack of any originality in naming. All names based off anime. Specifically, any one who uses a name based off Dragon Ball Z.

3. Lame attempts to be an internet badass. ZOMG IM GON PWN U N00B CUZ I L33T! Yeah... have fun being the dateless outcast in high school.

4. Taking the internet seriously. "GRR YOU HAXXOR YOU CHEATED " or my favorite: "U MDE FUN OF SOMETHIGN I BELIEF IN I H8 U REPOTED"
KvanCetre is offline   Reply With Quote
Old Oct 02, 2005, 02:21 AM // 02:21   #54
Lion's Arch Merchant
 
Join Date: Jun 2005
Default

I fail to see how suggesting rogue class makes you 12 year old. I don't see a role for "stealth/assasin" character in team based game, but ignoring that, you people are *way* overreacting.
KaPe is offline   Reply With Quote
Old Oct 02, 2005, 02:41 AM // 02:41   #55
Jungle Guide
 
BigTru's Avatar
 
Join Date: May 2005
Default

Wow... when this forum go in the garbage? Moderaters were once so good at keeping things on topic and spam free... oh well... guess the lame flamers who think they are funny and feel the need to show off how big their e-penis is will always win...

On Topic: I would love to see a martial artist in the future.
BigTru is offline   Reply With Quote
Old Oct 02, 2005, 02:54 AM // 02:54   #56
Pre-Searing Cadet
 
Join Date: Oct 2005
Default

Wrestler - Has large bulging muslces and tight spandex shorts.

Chef - Wears a chef hat and a tight leather ripped outfit, he cooks food.

Model - He dresses skimpy and looks nice for the camera.

Last edited by rustyshackles; Oct 02, 2005 at 02:57 AM // 02:57..
rustyshackles is offline   Reply With Quote
Old Oct 02, 2005, 03:02 AM // 03:02   #57
Banned
 
smurfhunter's Avatar
 
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
Default

KvanCetre has a good point, the naming makes it pretty easy too. but its not just anime, names like Xx Ownage Xx are giveaways too

ok ill be on topic:

how about the all new NAPOLEON character class;
wears tight pants
is very obese
good with canons

sound good?
smurfhunter is offline   Reply With Quote
Old Oct 02, 2005, 03:13 AM // 03:13   #58
Lion's Arch Merchant
 
berko's Avatar
 
Join Date: Jul 2005
Location: Canada
Profession: N/Me
Default

What about a fencer......quick attack speed, piercing attacks, only uses a fencing sword (no shield, maybe a focus of some sort). Has a greater chance to evade attacks. Has better chance for armor penetration. Something like that.
berko is offline   Reply With Quote
Old Oct 02, 2005, 03:31 AM // 03:31   #59
B3H
Frost Gate Guardian
 
B3H's Avatar
 
Join Date: May 2005
Location: Mid-West
Guild: Cheer Up Emo Kid [EMO]
Profession: W/R
Default

Quote:
Originally Posted by Xue Yi Liang
I want them to add Jedi Knights - y'know with the light sabre and all. They can use those force spells n'stuff.

or a robot class with the best armor. they can upgrade their missiles n'stuff.

how about a batman class? has a cool cape and uses stealth n'stuff.
or a superman class, everyone will be crying nerf
B3H is offline   Reply With Quote
Old Oct 02, 2005, 03:45 AM // 03:45   #60
Academy Page
 
Join Date: May 2005
Guild: Axes High Alumni [AXES]
Profession: E/N
Default

Quote:
Originally Posted by KvanCetre
gb2wow
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO you. Using stupid little acronyms doesn't make you cool. Try actually saying something.

Someone come up with an actual solid reason against rogues. I will shoot it down, because there aren't any.

So far I've heard...

1) Doesn't promote teamwork. First of all, in Random Arenas you're basically out for yourself anyway, and in PvE people wet themselves over solo builds. Second, it'd be sort of like a melee Mesmer-- they go up and screw someone up in various ways. Mesmers, bar a few skills (and out of 75+ skills, why couldn't some Rogue skills be team-based?), are no less selfish than a Rogue. Third, the thing that makes a class promote teamwork is the way in which its skills are used in conjunction with the other classes. A Rogue's skills would be just as good at complementing other classes than any other class. It's not like every class promotes teamwork in and of itself, the exceptions being monks, the warrior Tactics line, and Elementalist wards. The teamwork would be more along the lines of Curses or Mesmers-- you weaken and disrupt the enemy so that the rest of your team has an easier time doing the real damage.
2) Everyone plays Rogues. Well, yeah. So... make them balanced with every other class. Then the people who just happen to like Rogues (like myself) will play Rogues and be happy, and the rest will play other stuff and be equally happy. It would actually extend my interest in the game. Why deny people something that would increase their enjoyment of the game?
2a) ...but nobody wants them in their party. Well, two things. First, that acts as a deterrent so we don't get some number like 90% playing Rogues. (I don't believe that, by the way.) Second, nobody wants rangers, mesmers, or necro's in their party as it stands. I don't see you arguing against them.
3) They would be overpowered. This is probably the most common argument, and also probably the worst. You're assuming that Rogues by nature cannot be balanced. I highly doubt that, especially considering the impressive job they've done balancing the classes so far, especially Warriors (which tend to dominate) and Elementalists (which tend to dominate if Warriors don't). It's ridiculous to assume that something will be overpowered or underpowered before actually seeing it in action. Besides, as we've seen, if something gets exploited and becomes overpowered (spirits are the perfect example) they'll get nerfed to make the game more fair. (And then people will whine about it, because they aren't creative enough to come up with a decent build on their own.)

Come on, there are more. Lemme have 'em.

Also, about basing the game off D&D... almost every fantasy game is in some way based off D&D, which is itself based off Tolkien. (Which is itself based off Northern European mythology, but whatever.) Neverwinter Nights is basically D&D transcribed into a computer game. Knights of the Old Republic uses a number of systems used in D&D-- the statistics, combat, equipment, etc. I didn't play NWN, so I couldn't want to make GW more like NWN.

A Bard class would also fit in pretty well. They're almost completely based off teamwork, so you can't have that argument. Maybe you could call it a Troubadour or something so that people don't get all whiny about similarity to NWN. You could call Rogues Thieves or Pickpockets or whatever instead, if that'd be better.

I remember someone mentioning that if you're bringing in a new class, you'd need two or three of them at least so that the place isn't flooded with a million of the new class at once. That's a very good thought, I agree. On this note, I'd say the new classes should be based off the place the new chapter's gonna be in. I don't know what place it's gonna be (Cantha?), or what it's going to be like, but it would make sense to base the class off the surroundings. Otherwise having a bunch of them suddenly appear in Ascalon would be sort of strange.

...on a random note, a mounted Knight or Rider class would be cool, but probably impossible to balance so I won't seriously suggest it.

And I'd like a fencer, although there are several Warrior skills that are along those lines. You could probably make a fencer build using stuff like Riposte, Deadly Riposte, Bonetti's Defense, Final Thrust, etc. Although... a build with those specific skills would probably suck. But there would be too much overlap into Swordsmanship.

Anyway... Rogue arguments... bring it on.
Seron Dalar is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
The Great Al The Riverside Inn 3 Jan 22, 2006 05:56 AM // 05:56
Senedai Questions & Answers 10 Dec 22, 2005 03:30 PM // 15:30
Keough The Riverside Inn 1 Oct 30, 2005 12:01 AM // 00:01
Classes classes classes... Skorn Darkflame Questions & Answers 25 Jun 15, 2005 06:34 PM // 18:34
NoobZor7 Questions & Answers 24 Apr 21, 2005 01:33 AM // 01:33


All times are GMT. The time now is 10:00 PM // 22:00.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("